Pokémon Black and White In-Game Tier List_649

Welcome to your Pokémon Black and White in-game tier listing! The objective of this list is to rank every Pokémon at Unova in one of the six tiers, from S to E, every vaguely ascertaining its viability. The major factor below which each is rated is efficiency; a Pokémon that is effective supplies faster and easier solutions to significant battles, which include Gym Leaders, Elite Four associates, along with N and Ghetsis at the Pokémon League, compared to ones that are ineffective. Pokémon in high positions, like fast and A, are thought to be very efficient, while those in lower tiers, such as E and D, are considered not quite effective.

Which will be the tiers?

You’ll find 6 tiers in this list:

Pokémon are rated under the following 5 factors:

  • Availability: This really is how early a Pokémon becomes available from the game and just how difficult it’s to find (read: experience speed ). Does it require significant backtracking, need HM motions, or only have a very low encounter rate? This includes backtracking to revive the Plume Fossil or even Cover Fossil from Nacrene City after acquiring one at the Relic Castle, as well as grabbing Water-types, Cobalion, or even Virizion post-Surf.
  • Typing: A Pokémon’s typing can be of terrific significance for an efficient playthrough. How can the typing’s matchups work against the whole game? If a Pokémon has greater typing, it’s often considered a higher rank.
  • Stats: A Pokémon’s stat supply is a must for the success. Can the Pokémon have a stat supply that matches its movepool as well as typing? When a Pokémon includes a stat distribution that favors the two its own typing and movepool, it’ll often be greater on the grade list. In general, that a Pokémon with reduced rate will often be ranked lower. What goes does the Pokémon naturally get and can possibly obtain? Unlike with previous games, TMs are of infinite use and thus have no opportunity cost. With that said, in case a Pokémon needs a TM found at a detour away from the primary route (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it will be knocked down a little.
  • Important Battles: Important battles consist of Gym Leaders, the Elite 4, and the final struggles with N and Ghetsis. How does the Pokémon contribute to those conflicts? A Pokémon that leads to many important conflicts will often be seen greater than the ones that don’t.

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What tools is your participant permitted to use?

The player is permitted to use any valid means inside the cartridge for finishing the game efficiently. The participant is only allowed to exchange to evolve Pokémon and never to receive external help differently. The player is permitted to use items such as X Items, Potions, TMs, and Berries. Remember that items have opportunity costs associated with them and can negatively lead to some Pokémon’s rank if it requires a multitude of pieces, such as two or even more.

Under what terms were Pokémon tested?

Every Pokémon was tested and ranked under these extra conditions:

  • Each Pokémon was normally on par with all the significant Trainers’ levels, in most outleveling their genius by two degrees. Reasonable levels in the Elite Four usually change between 48-50.
  • Most evaluations were performed with five-member teams, though it is especially more best to conduct four or even less, since they will gain more expertise and easily outlevel competitions.
  • Lucky Egg was completely allowed and necessary for bigger teams to achieve suitable levels.
  • Round the Unova region, there are around twelve Rare Candies (discounting Passerby Analytics HQ), a number of them requiring backtracking and HMs to be obtained. They are used to get to the aforementioned amounts for your Elite Four when using larger teams.
  • Tampering using the clock to acquire items or Pokémon which can only be bought in particular seasons was completely permitted and didn’t negatively influence some Pokémon’s viability.
  • Viability was set up before Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t taken into account for its Pokémon’s viability.

    Intended for Pokémon that have the highest levels of efficacy. Pokémon inside this tier can OHKO or 2HKO a overwhelming bulk of foes, limit the amount of strikes used against them, and function with minimal dependence on objects to defeat opponents at equal levels. These Pokémon typically show up prior to the late-game, and also some other defects they are absolutely made up by their own advantages.

    Darumaka

    • Entry: Early-game (40% chance to appear in Route 4).
    • Typing: Save Drayden/Iris, Fire hits all Gym Leaders and Elite Four members for at least neutral damage and can be hit super efficiently just by Clay.
    • Forged: Darumaka is decently fast, and its high Attack buffed up by Hustle lets it strike every foe tough; its shaky majority is mended by Eviolite. As a Darmanitan, it strikes even more challenging, is far faster, and has sufficient majority to take neutral hits well and even avoid OHKOs from super powerful moves. Hammer Arm depends upon evolution, also Superpower is discovered at level 47. TM-wise, it can be educated Brick Break as an Alternate to Superpower, Rock Slide, and Dig, the latter of which is Great for Shauntal along with Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa lose to Darumaka, though it requires Eviolite for both. As a Darmanitan, it ignites all of the other Gym Leaders, together with Drayden/Iris decreasing into Belly Drum. In the Elite Four, it is possible to use Belly Drum strategies again to sweep all but Marshal.
    • Additional Comments: Although Hustle might be annoying, the majority of the misses are not fatal; it does not prevent Darumaka from being among the greatest options for an effective streak of their matches.

    Drilbur

    • Availability: Early-game (Dust Clouds in Wellspring Cave).
    • Typing: Very few foes resist Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the only exception. Its Earth scanning gives it an immunity to Elesa’s Volt Switch, although its development’s Steel typing provides it with better matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
    • Stats: As a Drilbur, it has a really good Attack stat and decent Speed, even though its majority isn’t quite as impressive. As an Excadrill, it increases an important boost in Attack and HP, allowing it to endure most neutral and some super effective moves. Excadrill’s foundation 88 Speed enables it outpace most foes in the future.
    • Movepool: until it learns Metal Claw at par 15 and Dig at par 19, it is going to be relying on Fury Swipes. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at level 42. It can be taught X-Scissor and Substitute via TMs.
    • Important Battles: It’s effective at leading against Burgh and destroys the rest of the Gym Leaders. Excadrill will sweep the whole Elite Four minus Marshal simply by using Swords Dance once. It is also capable of contributing majorly against N and Ghetsis (particularly if you are playing at Black, because it can use N’s Zekrom as installation lure ).
    • Additional Comments: Drilbur ought to be evolved at par 33 to learn Earthquake a bit earlier, which can be fostered with Soft Sand out of Desert Resort. Drilbur is possibly among the best Pokémon in BW and so is highly recommended to catch, even if the method is annoying.

    Scraggy

    • Entry: Early-game (20% chance to appear in Route 4).
    • Typing: Though it struggles with Skyla, Scraggy’s typing lets it conquer Brycen and each of the Elite Four associates barring Marshal.
    • Stats: Scraggy has great defensive and Attack stats, which can be buffed by Eviolite. Its Speed will eventually cause it issues since a Scrafty, however you need to have Speed EVs into outspeed some slower threats.
    • Movepool: its only STAB movement is Faint Attack until it learns Brick Break at level 20. It may be educated Payback at level 23 to take advantage of its low Speed. High Jump Kick level 31 and Crunch at par 38 are the most powerful STAB moves. TM-wise, it can be educated Setup and Rock Slide.
    • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, although it requires Eviolite for all of them as a Scraggy. Additionally, it does well against each Elite Four member pub Marshal and can be helpful against West and Ghetsis.
    • Additional Comments: The combination of a powerful movepool and decent typing that simplifies a whole lot of major competitors makes Scraggy a very excellent selection for a series of the matches. Constantly use a single with Moxie over Reduce SkinCare.

    A-Tier

    Reserved for Pokémon whose efficacy concerning completing the sport is regarded as somewhat large. Pokémon in this tier are able to OHKO or 2HKO a great deal of foes and are not very reliant on items to be successful, but they possibly have some observable flaws that hurt their efficacy or possess their viability counterbalanced by a late arrival.

    Archen

    • Availability: Mid-game (Receive Plume Fossil from female Backpacker at Relic Castle and renew in Nacrene City at par 25).
    • Typing: Rock / Flying offers it five weaknesses, though just Rock is common. Archen’s only real losing matchup is from Elesa; it is great elsewhere.
    • Stats: Archen has fantastic Attack coupled with great Speed and Special Strike, but it has lacking defenses. For instance Archeops, all these stats skyrocket to 140/112 crimes with good 110 Speed. The two Pokémon should be careful however, since their Defeatist ability their crimes at 50 percent or less HP.
    • Movepool: It begins with Ancient Power (you’re able to instruct Rock Tomb through TM) and finds Acrobatics (its very best move) three levels afterwards at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), along with Rock Slide through TM. Dig, Focus Blast, and Dragon Claw are options, but the line will mostly be using Acrobatics.
    • Major Battles: The line’s utter power means it works well in all major struggles save Elesa, even though it must stay healthy to avoid Defeatist. Against end-game threats, if it does not OHKO a foe, that foe will frequently come close to knocking it into Defeatist scope (a great deal are 2HKOed from Acrobatics).
    • Added Comments: Archen is still one of the strongest Pokémon to use, but Defeatist holds it back.

    Axew

    • Availability: Late-game (20 percent likelihood of encounter in Mistralton Cave, obtained with Surf).
    • Typing: Dragon is only resisted by the rare Steel typing. Ice- and Dragon-types which are powerful against the lineup are rare (outside of Brycen and Drayden/Iris). Dragon is great defensively, as it resists Grass, Fire, Water, and Electric.
    • Stats: It owns really higher Attack (particularly as Haxorus), good Speed, and acceptable defensive stats. However, as an Axew, it’s a tiny bit frail.
    • Movepool: Axew may possess Dragon Claw upon being caught. It may also learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating coverage as Haxorus.
    • Major Battles: You should have Fraxure for Brycen. It’s capable of sweeping all major fights that are abandoned (including Brycen because of AI not picking Frost Breath). Haxorus is the only Pokémon that could sweep the entire Elite 4 along with N and Ghetsis due to its rotating coverage.
    • Additional Comments: Despite coming late, Axew is a fantastic Pokémon to use, as it can sweep each major struggle left, with Mold Breaker function as preferred ability. Its coverage for example Brick Break, Rock Slide, and X-Scissor may be rotated to suit major conflicts. Its Slow experience growth rate is fixed with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20 percent likelihood of encounter in outer portion of Pinwheel Forest).
    • Typing: Fighting strikes common Traditional — and Rock-types, Lenora, Clay, Brycen, Grimsley, and also half of N’s and Ghetsis’s teams super effectively.
    • Stats: It’s high Strike and HP and okay defenses as Conkeldurr, but it is a tiny bit slow. Timburr’s Special Defense is pretty low too.
    • Movepool: This will initially rely upon Low Kick and Rock Throw. At level 20, it is going to learn Wake-Up Slap. After evolving, it learns Bulk Up and Rock Slide at degrees 29 and 33, respectively, combined with Hammer Arm at level 45 and Stone Edge at level 49. It also learns Brick Break and Payback from TM.
    • Important Battles: It will well against Lenora and can do well against Burgh if it is evolved at that point. Additionally, it may contribute to Elesa and sweep the remainder of the Gym Leaders.
    • Further Remarks: Conkeldurr remains useful until the Pokémon League, where it drops off due to unfavorable matchups. However, Conkeldurr still hits roughly 1/3 of end-game using its STAB attacks. If yours gets Sheer Force, do not teach Stone Edge over Rock Slide, since they have almost the exact same ability, but Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share the same level up learnset.

    Lillipup

    • Availability: Early-game (Course 1 from levels 2-4 in a 50% encounter rate).
    • Typing: The line’s members are Normal-types and impartial against everything save Shauntal, whose Ghost-types are immune, and Marshal, that hits the line super efficiently.
    • Stats: The Lillipup lineup has strong stats except for Special Attack, together with Stoutland having 100 Strike, 80 Speed and 85/90/90 bulk.
    • Movepool: Tackle and Bite carry Lillipup well until Take Down at level 15 and (as a Herdier) Crunch at par 24. Return through TM in Nimbasa City is the line’s best STAB assault as soon as they have high friendship, along with the Work Up TM can be practical to boost offensive stats.
    • Important Battles: The Lillipup lineup has a good showing in all significant battles, as several opponents resist Normal, and Ghost- as well as the infrequent Steel-types are managed by Crunch and Dig. Setup might help the line sweep a few fights from Elesa onward.
    • Added Remarks: Lillipup is consistently a great Pokémon to get Gym Leaders however is overly reliant on Work Up fosters to do its job at the Pokémon League. Get the crucial Spirit capability as Lillipup, since it turns into Intimidate as a Herdier onward, letting the line take bodily strikes better.

    Oshawott

    • Entry: Starter, Nuvema Town.
    • Typing: Water typing is good everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s lineup has mixed attackers with average Speed and decent majority.
    • Movepool: Oshawott upgrades from Water Gun into Razor Shell at par 17 to Surf later on. The line also has Grass Knot, Dig, and reunite as mid-game TMs, and Megahorn could be relearned as Samurott.
    • Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is handled with Megahorn, and also the line can conquer Ghetsis’s Seismitoad along with N’s Carracosta together with Grass Knot. You are able to TM Blizzard to get Drayden/Iris, however it’s expensive.
    • Added Remarks: Oshawott is your most effective starter to pick, as its own Water typing and powerful moves make it more consistent in important fights compared to other starters.

    Panpour

    • Availability: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass at 10%).
    • Typing: Water typing is fantastic for most Gyms aside from Drayden/Iris, being successful against Clay and neutral elsewhere.
    • Stats: The actors possess all-around good stats, most notably 98 crimes and 101 Hurry.
    • Movepool: Water Gun becomes the wonderful Scald at par 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and most of Fighting-type TMs for wide coverage and Work Up for setup. Scald later updates to Surf, and Blizzard is bought at Icirrus City.
    • Important Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB attacks. TM coverage manages virtually everything else.
    • Added Remarks: Panpour’s Water surveying and broad coverage allow it to conquer most Gym Leaders, however, it is still reliant on Function Up promotes to the Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.

    Petilil

    • Availability: Early-game (35% chance to appear in Inner Pinwheel Forest in White, accessible solely by trade in Nacrene City in Black).
    • Typing: Grass lets it hit Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also common Bug- and Poison-types normally pose a threat to it.
    • Stats: Petilil includes high Special Attack and decent bulk. Lilligant has high speed and Special Attack, with its Distinctive Defense also increased by Quiver Dance.
    • Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are probably the motions it’ll start with. Because of Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at level 46.
    • Major Battles: Like a Lilligant, it can sweep each significant struggle by setting up Quiver Dance; however, in some cases, it should utilize Sleep Powder to acquire promotes safely. Additionally, it wants a whole lot of boosts to take down a great deal of teams that have Grass-resistant Poémon.
    • Additional Comments: Once it learns Giga Drain, evolve it until level 28. Sun Stone can be obtained in the Ace Trainer at a Nimbasa City building. Although Petilil can overpower all significant fights, it needs a lot of Quiver Dance promotes to conquer resistant foes, as it relies only on Grass-type STAB moves. Personal Tempo is your favored capacity to prevent confusion induced by Lilligant’s Petal Dance. In Black edition, it is possible to trade a Cottonee to Dye in Nacrene City, that has a Modest nature and the Chlorophyll capability, is currently at level 15, and has 20/20/20/31/20/20 IVs.
    • Stats: » The Roggenrola lineup members are physical tanks, but they are incredibly slow. As a Gigalith, it has a great 135 Attack stat coupled with high overall bulk. Should you keep it unevolved for two levels, it picks up Rock Slide at par 27, which conveys it into Stone Edge in 48 once evolved. Rock Smash, reunite, Bulldoze and Toxic could be educated via TMs.
    • Major Battles: The lineup is a wonderful option for both Lenora, Burgh, and (if it’s the only Pokémon from the celebration so it doesn’t get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it should prevent Clay. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N pretty well, particularly with setting up Iron Defense on Zekrom in Black. It is useful for Ghetsis’s Eelektross and Bouffalant regardless of the latter getting Earthquake.
    • Further Comments: Gigalith stays useful until the Pokémon League, where it falls off because of unfavorable matchups and limited targets to hit STAB moves.

    Sandile

    • Availability: Early-game (Course 4 from degrees 14-18 in a 40% experience rate).
    • Stats: Sandile and Krokorok have high Strike and Rate but gloomy defenses. Krookodile has great 95/80/70 bulk, 117 Strike, along with 92 Speed.
    • Movepool: Level 14-15 Sandile start out using Bite, which will be preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at level 28, that can be staple STAB moves. It’s recommended to hold off on evolving Krokorok for eight amounts to find Earthquake at par 48 as opposed to par 54 as Krookodile.
    • Important Battles: The Sandile line includes a solid showing in most significant conflicts, even ones in which it has a disadvantage, because of Moxie and great Speed. It can sweep Elesa with Rock Tomb and Dig, fares against Clay’s Excadrill, is excellent contrary to Shauntal and Caitlin, also hits 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are demanding to the line but still workable.
    • Added Remarks: Krookodile is among the most effective late-game sweepers available, with its STAB moves with few answers. Moxie helps this and makes it amazingly effective when it has Earthquake.
    • Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal and Caitlin.
    • Forged: Sawk’s high Attack and Speed, coupled with decent bulk, make it an Superb sweeper
    • Movepool: Sawk upgrades from Dual Kick to Low Sweep to Brick Break to Close Combat through the sport, together with TM moves like Return and Rock Slide providing useful coverage. Setup and Bulk upward at par 33 let Sawk boost its Attack.
    • Important Battles: Sawk wins conveniently against Lenora but requires Setup or Bulk up to sweep the Majority of the additional Gyms.
    • Added Comments: Sawk is very effective from the box, but STAB motions are resisted fairly often, and its decent defensive stats don’t hold up as well towards the conclusion of the game. Sturdy is the favored ability although not mandatory. Attempt to grab a Sawk at par 17 from dark bud to start with Low Sweep.

    Throh

    • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling bud )).
    • Typing: Fighting typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it falls to Shauntal and Caitlin.
    • Stats: Throh owns high Strike and HP and good Defense and Special Defense, however it’s pretty slow.
    • Movepool: It will have Seismic encounter upon being caught and, based on degree, Critical Throw (otherwise heard at level 17). TM-wise, it can be taught Brick Break (outclassed by Storm Twist ) and Rock Slide. Payback via TM assists Throh do well against Shauntal.
    • Important Battles: Throh is actually used against Lenora. Additionally, it sweeps all Gym Leaders, also Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal reliably, while Shauntal gets her staff sailed by Throh, minus Cofagrigus, should you cure it up a couple of times. It is also useful against N and Ghetsis, since it may take down a few of their Poémon readily.
    • Added Comments: Throh is very good for most major conflicts, but it is overall determined by several Bulk Up promotes, which becomes debatable at the Pokémon League. In White, you can come across a flat 17 Throh fairly easily by entering shadowy bud with a level 17 Pokémon at the guide and with a Repel. Throh generally can install just 2-3 Bulk Ups at most, because its low speed means that it will frequently have a strike before doing anything.

      Reserved for Pokémon whose efficacy in terms of completing the match is considered to be high. Pokémon in this tier are able to OHKO or 2HKO an unbiased amount of foes and may want a little bit of item reliance to sweep opponents’ teams. These Pokémon are extremely useful, but have several flaws holding them back or are struck fairly late.

      Dwebble

      • Availability: Early-game (Desert Resort, 10 percent, levels 20-22).
      • Typing: Bug/Rock typing is odd, giving only flaws to Water-, Rock- (ordinary ), and Steel-types. It should not be utilized against Clay and Marshal.
      • Stats: Dwebble has good foundation 85 Defense, 65 Attack, and okay 55 Speed. Crustle has good general bulk and excellent Attack, but can be slow at base 45 Speed.
      • Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock in a few levels. Dwebble gets the staple Rock Slide at just par 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at level 43 or through Heart Scale, which transforms into a somewhat fast sweeper.
      • Major Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Switch. The line beats Clay’s Krokorok and readily sweeps the last three Trainers with Shell Smash. Against the Elite Four, Grimsley is demanding due to Sand-Attack along with Krookodile’s Intimidate. Shauntal and Caitlin are shaky as a result of special moves, and Marshal is embarrassing due to Stone Edge. It May Take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.
      • Additional Comments: Dwebble is a Pokémon with several very good matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from total wellbeing, while Shell Armor blocks crucial hits; both are equally great.

      Ferroseed

      • Availability: Late-game (20 percent chance to appear at Chargestone Cave).
      • Typing: Steel-type provides Ferroseed a large quantity of resistances, that are noteworthy in the conflicts against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral from Skyla and Brycen, sadly, but it does make it good against Water-type lines, particularly the Seismitoad one. It will dread Fire-types, however.
      • Stats: The Ferroseed line owns great Defense and Special Defense, decent Attack, and very low rate, making it usually move last.
      • It learns Power Whip upon evolution and Iron Head at par 46 for greater PP. Payback could be heard via TM.

      • Important Battles: Ferroseed may succeed from Skyla, but it requires a whole lot of Curse promotes to beat her. Additionally, it does great against Brycen and extremely well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, will defeat Grimsley’s staff by setting up Curse, also defeats Caitlin’s Gothitelle and Musharna by virtue of its own typing. However, it fights against Marshal. It can also defeat N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
      • Additional Comments: Ferroseed’s great typing makes it easy against many major fights, but its reduced rate usually means it will always take a hit before doing any such thing. It’s also reliant upon Curse promotes to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is also a good concept, as it and Iron Barbs will harm contact transfer users for 1/4 of their HP.

      Joltik

      • Availability: Late-game (39% chance to appear at Chargestone Cave).
      • Typing: Electric typing allows it to handle all Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it reach Grimsley super economically and also makes Ground-type moves impartial. However, foes’ Stone and Fire coverage will get into its way.
      • Stats: It has good Special Strike and higher Speed (making Electro Ball helpful ), though its bulk is not impressive.
      • Movepool: It comes with scatter Bite and Electroweb upon being caught. It should be educated Thunder via TM in Icirrus City.
      • In the Elite Four, it may contribute by simply taking out specific threats, but normally doesn’t sweep.

      • Additional Comments: Joltik’s usefulness is generally limited only to Pokémon which are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it’s Required to reach 91% accuracy on Thunder.

      Karrablast (Trade)

      • Availability: Mid-game (Route 6 in a 25% encounter rate).
      • Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the last 2 Trainers, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are rare save for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon along with Eelektross.
      • Stats: Excellent bulk of 70/105/105 and Attack of 135 create Escavalier an effective tank, even though foundation 20 Speed means it’ll always go next.
      • Movepool: Rough ancient, but Escavalier shortly gets Iron Head at level 37, both the X-Scissor TM, and Swords Dance in 52, with Slash and reunite as policy.
      • Important Battles: Escavalier sweeps Clay with Fury Cutter (steal a Persim Berry from a crazy Tympole for Swagger). Escavalier handles the end-game well through Iron Defense and Swords Dance, however Shauntal and Ghetsis are still shaky.
      • Additional Comments: Escavalier is a remarkably dominant Pokémon that, though a hassle to begin, has an area in almost all remaining major battles. While the slow pace can render it open to status and accepting hits continuously, the advantages it owns make it worthwhile. Be sure you get a level 26 or lesser Karrablast to get Fury Cutter. Reduce Skin is the preferred ability because of Karrablast, as it becomes Battle Armor after evolving which assists Escavalier avoid significant strikes.

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